
Magefist (Upgraded to Crusader Gauntlets) or Jalal's Mane (Upgraded to a Dream Spirit) or Here's what a good one looks like (and you'll get your breakpoints). Merc: Act II defensive merc (when hired in normal it'll have a higher skill cap). If you find that you have problems with phys/cold immune monsters then equip your merc with an Atma's Scarab. The Hurricane is cold damage, the Tornado is physical damage. This character will be able to beat anything in the game once you've beefed it up some. Remember also that Enigma (Mage Plate!) has a huge strength bonus. If when you're level 90 you have 75% block but aren't geared properly/know that you will probably upgrade soon enough, then you've spent too many points in dex.

If you know that you'll probably get this or that item soon enough, calculate it in. When spending points in dex or strength, always think ahead. Minimum strength to wear Mage Plate is 55, which you'll easily get from items.īreakpoints: 99 Faster Hit Recovery, 20% Faster Block Rate (next is 32%), 99 Faster Cast Rate (or 68, try 99)
